This happened on the last day of the Lunar New Year holiday for most places in China.
Novel Coronavirus fears, city lockdowns and travel restrictions has kept people at home and one activity to pass the time is gaming.
Peak in January was on the 26th, one day after new year.
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The holiday was extended to February 2nd across China.
Some provinces such as Shanghai extended to Feb 9th, Hubei province was extended to Feb 13th given it is the center of the outbreak.
There are over 40 million Mainland China users on Steam.
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In any case the discrepancy between in-game being 2mil lower than last record, while current record of online is higher, probably points to the fact that a ton of those accounts are bots. Most of them trading bots.
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I wonder what impact 30days of non-stop gaming in China can have on the projections for gaming revenue in 2020?
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