Worth noting that the game got off to a shaky start and started to see player numbers decline early on. But continued support, content updates and esports push led to strong growth at the end of, and after year one.pic.twitter.com/8m160VIi9P
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Worth noting that the game got off to a shaky start and started to see player numbers decline early on. But continued support, content updates and esports push led to strong growth at the end of, and after year one.pic.twitter.com/8m160VIi9P
In a world where Ubisoft never revealed the player count of Siege, I wonder if people would still think that it was an underperforming game? Even today, plenty of games like World of Tanks and Roblox go unnoticed in popular culture in spite of their huge success.
Roblox is consistently top 5-10 each quarter. Between this and Warframe I'm not sure which is the biggest, quietest success.
A testament to the value of commitment and the unwillingness to blink in the face of a less than perfect launch.
I got it recently and it's a really good game. I didn't know it's that popular.
If you check Steam 112k players are currently playing on PC
And honestly, one of the worst communities in existence. You have to blame Ubisoft for that, just recently they got a decent report function. You really can't play a game without hearing insults, racial slurs, or the likes.
I think that's what they call "consistent growth".
And?
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