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Appreciate it but no thx on Blizzard
End of conversation
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Something I've always wondered - what does a Dungeon Designer do on a game that's for the most part procedurally generated? There were only a handful of special room events in D3, is it something they're going to lean into more heavily in D4?
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We do Level design on a macro level in a more abstract sense, authored as algorithms. At the micro level, traditional level design of the geo used in PCG. Also scripted content inside (events, objectives, etc)...And more!
End of conversation
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*adds more jobs to the list to apply to*
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Can I voice a misunderstood demon?
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Associate Dungeon Designer