What tricks did you use to make it realistic like the eyes and mouth? Looks awesome. Any tips?
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Although it is not unity, I referred to UE documentation. https://docs.unrealengine.com/en-US/Resources/Showcases/DigitalHumans/index.html …
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What's the mocap app?
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So you're using your selfie camera to transpose your own motion to this face? This is such an impressive feature, my mind is blown.
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Yes. I captured it myself using the face cap app.
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That's even more impressive than your previous test in arnold. I just have one question: how did you transpose the blendshape from FaceCap to your model in C4D? You already have blendshape done before?
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Blend shapes must be created separately according to face cap specifications. Using a blend shape generation service such as polywink will save you a lot of time compared to creating from scratch.
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Very cool, bro. You still using blendshapes from Polywinks or did you change?
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Fine-tuned and used again by combining multiple shapes from the blend shape created with polywink.
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Čini se da učitavanje traje već neko vrijeme.
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