oh, you know, just showing @pangalacticrail at BitSummit in Kyotopic.twitter.com/qDY9Mx4ML4
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oh, you know, just showing @pangalacticrail at BitSummit in Kyotopic.twitter.com/qDY9Mx4ML4
How about a little compilation of some of the 3D stuff I've been up too?
(Some things not mentioned - Skyboxes, optional z-sorted particles, lighting uses built-in stuff. Workflow is Blender directly to GM. Also, I mean anim blending. Not smoothing.) #gamdevpic.twitter.com/TjACquVITx
Releasing this next Friday :3https://twitter.com/kuraine/status/995272400269987841 …
Announced yet another guest character for Super Hyperactive Ninja, which btw has passed Xbox certification :Dhttps://twitter.com/GrimorioG/status/995285049477132288 …
Congratulations! 

Also, after some speedrunner feedback, we've implemented rebindable keyboard controls. It was really easy to do with Game Maker!https://twitter.com/GrimorioG/status/995278638147887104 …
Trees. Namely trying to convert real life trees I see around me into pixel form. Some of them will be for a friend of mine. The rest will go into my game.
Still working on my very first game! I'm a little all over the place but currently working on sound effects :)https://twitter.com/yongjustyong/status/995318419242106881 …
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