The launch dust has settled a bit, so I wanted to take some time to thank everyone who helped out with Disc Room! Feeling very proud of the game, the positive reception has been heartwarming (making games is scary), and there's no way we could've done it without all these people:
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First of all, my team members:
@kittycalis,@terrivellmann & @doseonetweets. I love all of them, and creatively each one of them is just a total powerhouse. Us four combined worked like a charm, and I'm very glad I got to be a part of this.2 antwoorden 1 retweet 49 vind-ik-leuksDeze collectie tonen -
@kittycalis has an amazing eye for detail, and her art and game design put SO many important touches exactly where they needed to be. On top of that I think without her it would've been impossible to make this game as fast as we did (<18 months) and as comfortably as we did.1 antwoord 0 retweets 41 vind-ik-leuksDeze collectie tonen -
@terrivellmann makes whatever he does look easy. His style puts such a unique & lovely spin on things and he's really good at drawing sawblades. I've also learnt to respect his opinion that space needs to be dark, cold, and scary.1 antwoord 0 retweets 38 vind-ik-leuksDeze collectie tonen -
@doseonetweets is probably the most prolific and energetic creative I've ever worked with. This game has almost 2 hours of (straight up banger) music, and beyond that his perspective on the world we were creating and his writing were super important to the game.
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Also: enormous shoutout to every single person at
@devolverdigital for their support, letting us do our thing, but also for just Taking Care Of Business whenever we need it. Thanks y'all!!!1 antwoord 0 retweets 35 vind-ik-leuksDeze collectie tonen -
A lot of the high-level programming was done by
@jujuadams, who was somehow able to tackle even the most obscure bugs with ease. If your game suddenly shows nothing but a black screen for 3 days straight he's the one to solve it within 20 seconds.2 antwoorden 0 retweets 37 vind-ik-leuksDeze collectie tonen -
Console ports were done by
@22ndCenturyToys, who also handled the unholy task of porting Disc Room from Gamemaker Studio 1 (shoutout to@YoYoGames) to GMS2! I don't how they do it but they did it!3 antwoorden 0 retweets 39 vind-ik-leuksDeze collectie tonen
Shoutout to you and the whole team for a great launch and an amazing game! @kittycalis @doseonetweets @terrivellmann
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