Getting some craaaaaazy glitches trying to port my #LDJAM game to html5. pretty sure its due to how html uses floating point numbers.
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Als antwoord op @bwalter_indie
I've tried to do a html5 build of my entry and it was a clusterfuck of problems. Mouse/gesture events didn't work, view boundary events worked even when they shouldn't... I think
@YoYoGames need to put more work into html export and documentation for it.1 antwoord 0 retweets 1 vind-ik-leuk
Hey, sorry about that, our Beta release of GMS2 has a huge amount of HMTL5 fixes https://www.yoyogames.com/blog/486/gamemaker-studio-2-early-beta-release-version-2-2-1 … if you do update (or wait until the full release) and you still have issues please report them to us to address here: https://accounts.yoyogames.com/contact-us#select … Thanks!
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