I have been working on adding different times of day to some of the stages. This is a WIP night for the second stage. #WIP #screenshotsaturdaypic.twitter.com/vd7enIU0sj
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I have been working on adding different times of day to some of the stages. This is a WIP night for the second stage. #WIP #screenshotsaturdaypic.twitter.com/vd7enIU0sj
More asteroids. Now I have pickups that spawn from outside the top of the room and fall down and are destroyed when they leave the bottom of the room with some degree of randomness in when/where/how they spawn. Next is collisions to make them actually do something.
Also bugfixes. Apparently I copy/pasted and failed and turned the word global into lobal which threw an error and I went +2 when I meant +1 and forgot to also have -1 while tracking my asteroid count so I can know when to spawn more :P
Working on new HUD elements, including a way to preview your inventory on hover, and open on click!pic.twitter.com/DIX8ZhO9NX
Hey @yoyogames. Here's a GIF of the updated transition into the cellar for #innkeep. This is where you can swap out barrels from under the bar. Kind of an in-game GUI. #screenshotsaturday #gamedev #indiedevpic.twitter.com/0Gkk7Rajd5
Might be my last #screenshotsaturday for a while, as I'm working on loads of end game story stuff right now, that I wanna share but can't!https://twitter.com/SOGormanGames/status/1010508983524823040 …
I just finished up making a 3D scene exporter and loader for #GameMaker so I can use Blender as a level editor (upcoming MMK feature) #screenshotsaturdaypic.twitter.com/gviaIi9gpY
Still messing around with this project.
Added dashing and walljumping!
#screenshotsaturday #gamemaker #indiedev #gamedev #indiegames #indiegamepic.twitter.com/9TsUpd2qHM
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