thinking about an approach to live, simulated generated worlds which uses nested homeostatic units. a city can be run as a single homeostatic unit if you're zoomed out. if you zoom back in, it will "catch up", making new buildings, changing where fields of crops or buildings are.
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absolutely, i think that's a very real risk. with more granular historically based approaches, you can at least get at some sense of local relevance, weathering, decay, etc.. it'd be hard to do that with broader strokes.
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i'm wondering if it might be neat as an interpolative approach. you could hand place individual buildings in major cities, points of interest, neat bridges or sculptures, and it could use those as fixed points and fill in around them, apply changes to them as areas change?
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