Brad Hammond

@XY01

XR - Interactive creative experiences - Giant robot bug car - Shaders - VR firefighter training Lead Dev @ EXP/Flaim Systems.

Melbourne, Australia
Vrijeme pridruživanja: veljača 2009.

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  1. prije 4 sata

    EXP 20% Time Project: UKI (Robotics and lighting control software) Brad and Steve have been out tightening the nuts and bolts on the UKI - Utility Kinetic Insect control software. Now she's out and about, rocking Pause Fest 2020 for the next 3 days.

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  2. proslijedio/la je Tweet

    I’ve started telling my friends that I can see my bottom teeth (I can’t) and then I take photos of them trying. It’s reliably fun.

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  3. prije 23 sata
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  4. proslijedio/la je Tweet
    28. sij

    Over a million particles running real-time on the gpu. They’re attracted to each other while having a weaker desire to reassemble the image.

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  5. 3. velj

    Nice try This will not go away so easily. You and your cabinet have other questions to answer. Bring on Parliament :)

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  6. 2. velj

    Tightening some software nuts and bolts for UKIs appearance at this week.

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  7. 31. sij

    Bikram parkrun in Parkville with these sweaty dorks. So humid, almost died. benjatronica julezkingsley

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  8. 31. sij

    Bikram parkrun in Parkville with these sweaty dorks. So humid, almost died. benjatronica julezkingsley

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  9. proslijedio/la je Tweet
    29. sij

    Cloth Brush This new sculpt brush has a custom cloth solver than can run inside sculpt mode in real time on localized areas of the mesh. It has properties to control the cloth material and it can grab, drag or pinch the surface.

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  10. proslijedio/la je Tweet
    21. sij
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  11. proslijedio/la je Tweet
    18. sij

    with vs without temporal supersampling ⚡ people have been asking how my math animations look so smooth, well, this is it! high framerates help too, though, remember that .gif caps out at 50 fps for cursed file format reasons 👀

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  12. proslijedio/la je Tweet
    18. sij

    All games should have a form of light scattering in their fog rather than simply tinting distance. When I implemented light scattered by fog in The Last Night last year, it profoundly changed the whole atmosphere.

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  13. proslijedio/la je Tweet
    18. sij

    Working on a volumetric texture shader so objects in the camera game can have interesting cross sections

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  14. 19. sij

    FLAIM Trainer in full force at Intersec. Not sure they could have made the screens any bigger.

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  15. proslijedio/la je Tweet
    17. sij

    Added an interpolator to the VAT (Vertex Animation Texture) shader graph example. Left: Original VAT exported from Houdini. Right: Interpolated animation.

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  16. proslijedio/la je Tweet
    18. sij
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  17. 17. sij

    Bit of Dubai exploration before we show our VR firefighter training, FLAIM Trainer at Intersec starting Sunday. @ Burj Khalife

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  18. proslijedio/la je Tweet
    13. sij
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  19. proslijedio/la je Tweet
    13. sij

    Wanted to make one of those cool 60 second tutorials. Here's a on how to make beautiful toon/stylized water! 🌊🐠 You can get the graph here

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  20. proslijedio/la je Tweet
    11. sij

    Awesome tech but now I can't help but look forward to "Guys' Locker Room Simulator 2020"

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