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  1. Retweeted
    Apr 8

    Holy Fuck the latest update has made the keyboard work with OpenLara on iPad

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  2. Retweeted
    May 24

    Quick & Dirty trick to render a debug wireframe for your poly meshes, assuming you are rendering with 8X MSAA (which you are, aren't you, AREN'T YOU!!): In your fragment shader, at the end of the fragment shader, add color = (bitCount(gl_SampleMaskIn[0])<8) ? vec3(0.0) : color;

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  3. May 23
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  4. Retweeted

    someone was asking about the concepts behind my sparly shader so i made a little gif, maybe it will be helpful to you too!!

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  5. Feb 25
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  6. Retweeted
    Feb 20

    / OpenLara by - In-Game-Subtitles! A video by 👍

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  7. Feb 1

    Sky experiments for TR1 levels ( shader by candycat - )

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  8. Retweeted
    Jan 25

    “Where am I? .... Oh no! NO! WHERE AM I!!!” Vol. 2

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  9. Jan 20

    Locking Winston in the Fridge

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  10. Retweeted
    Jan 9
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  11. Jan 8
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  12. Retweeted
    Jan 1

    OpenLara by will soon be ported to the Nintendo Switch! 👍

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  13. 19 Nov 2018
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  14. Retweeted
    31 Oct 2018

    🌐 Still on my quest for browser-based gems💎✨ This one let you play Tomb Raider. Check my list

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  15. 26 Oct 2018

    OpenLara is almost beta! Finally you can save your progress! Use blue crystals or 5/9 keys to quick save/load.

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  16. 1 Oct 2018

    OpenLara runs on C64 Mini! :)

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  17. Retweeted
    19 Sep 2018

    With the reveal of the PlayStation Classic I can't help but remember the extreme honesty of 's E3 Conference. Nina Struthers, the realest CEO in the industry. Especially considering she is not real.

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  18. 12 Aug 2018
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  19. Retweeted
    9 Aug 2018

    Woman: a single, fully procedural fragment shader:

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  20. Retweeted
    9 Aug 2018
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