Basically, player abilities will do a random amount of damage between +-5% of the states value.
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they why play a rpg? they are build with rng from the ground up. rolling dice is a rpg which is rng
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You love RNG
@WatcherDev didnt you? -
it's barely rng. its not like corruptions or legion legendaries. THAT is bad rng. Theres nothing wrong with controlled rng like a 5% variance.
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being brought back* no ?
Thanks. Twitter will use this to make your timeline better. UndoUndo
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Unless you're a content creator with a larger audience or a long time cutting edge raider then probably not.
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Isn' t it a useless calucaltion for each spell that results in world lag? As they described in Classic Silithus test.
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This is not accurate, the video Preach did was a gross oversimplification and doesn't really explain things properly - RNG in itself does not automatically produce server lag, never has, never will. It's extremely cheap to do and the entire game is based on it.
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