Honestly the whole choice deba(cle)te is a lot of "let the devs do their jobs, or don't." No difficulty where we're actually meant to play with strangers (so, queued) will be impacted by covenant minutiae, and everywhere else we should be with friends who should laugh it off.
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The options are calm down and stop over-analyzing the game, play with friends who should, as your friends, accept that you chose covenants for your own reasons, or stick to the very approachable and highly supported solo or self-enabled (queued) tier of the game.
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So they are essentially cats
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I'm among the people who are OK with choosing to be more versatile or specialized, and I don't think hotswapping 50 different things is fun. My biggest concern is about wanting one covenant for aesthetics and another for gameplay and that's never a fun choice.
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I really liked the piece where Tali covered the interview. I'm in the same mind that I agree with the philosophy to add more RP and consequences behind our actions but I'm definitely scared it will wall off a significant portion of the player base from enjoying end game content
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I want to enjoy the content the way I want it while staying relatively competitive and not be forced into min maxing to get the highest output possible. That's why the legendary system I like a lot bc it gives much more player agency as opposed to the RNG oops got the shitty one
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