Time pressured activities are not fun at all.
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These RNG mechanics that put you in situations where it’s impossible to avoid damage/sanity loss, quite frequently, is poor game design.
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Jeez I hate the use of mental health terms in games. (I know "split personality" isnt the term anymore, point stands). It gamified real struggles real people have
Thanks. Twitter will use this to make your timeline better. UndoUndo
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