...yet
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Mind completely blown by what the dev team is doing to bring this to us.
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Those Blizzard devs are clueless.. having Dire Maul at launch nerfs the game big time, by providing better dungeon gear, WORLD BUFFS and also a massive gold mine for Mages and some other classes such as Priests. And that's the only things I can think of right now.
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And so does the 16 debuff limit which nerfs every single grouped content when you have a bunch of people using dots in your group, especially raids. MC isn't necessarily a hard raid, but this still makes the raid much easier than it should be at launch.
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Quest tracker?
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Very good!
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Dire Maul at launch is a very bad idea that they need to look back on.
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Bad bad bad...Kazzak, Azu and Dire Maul at launch its bad, also ZG with aq at the same tier...bad too
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