To break away from constraints, I design in three levels- everything is possible & feasible (budget approved & no technical constraints) then a level that defines nice to haves and finally a level that has the core needs. This way I am creative & practical -open to options.
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A few years ago, web-app UX wasn't my strong suit -- was a device/equipmt UI designer. I found browsing web UI pattern libraries seeded my creativity with the right practical building blocks. Google Mtrl Design; individual designers' shared pattern libraries too.
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Q1 yes, we get inspiration from other designers for sure!
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I see practical creativity as emerging from the understanding of the problem space - unfolding from how a domain works. The research and analysis leads to a particular idea that is creative on the surface, but almost appear pre-ordained when looking at the process.
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Data Visualizations, for example, often need to be tailored specifically to a customer set of needs. Once the information requirements are known, the visualization ends up being a natural fall out from this - even if the visualization used itself is quite unusual and different.
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One of the best things a professor ever taught me was that there is no creativity without constraint. It helps me view the limits as challenges, so rather than dampen my creativity/enthusiasm, it's what spurs me on find a real solution.
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I love that! I agree 100%. I work in
#enterpriseux on#legacysoftware so I face design challenges and constraints all the time, and this thinking helps me stay positive and motivated!#WIADchat!
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