Wolf Engine

@Wolf_Engine

Wolf is a set of C++ open src libraries for realtime rendering, streaming and game developing. Developed by , author of book DirectX 11.1 Game Programming

Vrijeme pridruživanja: kolovoz 2014.

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  1. Prikvačeni tweet
    30. svi 2019.
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  2. proslijedio/la je Tweet
    17. sij

    7years ago I authored a book about GPU via which was published by , this book is filled with features to meet the demands of modern gamers, multi threaded rendering for multi-core processors and new features of DirectX11.1 1)

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  3. proslijedio/la je Tweet
    31. pro 2019.

    After seven years, I still get my receipts for my book, and the funny thing is that I'm living in a sanctioned country and I'm not allowed to access my money.

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  4. proslijedio/la je Tweet
    18. pro 2019.

    All about Fences, Semaphores, Events and Barriers in Vulkan. Vulkan from ZERO to HERO: 2.8 Semaphores 👇🏻 👇🏻

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  5. proslijedio/la je Tweet
    15. pro 2019.

    Hi there! In the previous video, we created Vulkan's swap chain, now we'll learn how to create image buffers for swap chains. 👇🏻 Vulkan from ZERO to HERO: 2.7 Image Views 👇🏻

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  6. proslijedio/la je Tweet
    5. pro 2019.

    l've developed the backend of our cloud via C++/lua/ and , single handedly. When was launched, I became certain that we are on the right path, but I'm really curious to know what others think about the future of , Which one is the future? (2/2)

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  7. proslijedio/la je Tweet
    5. pro 2019.
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  8. proslijedio/la je Tweet
    2. pro 2019.

    Successfully tested with the latest version of

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  9. proslijedio/la je Tweet
    28. stu 2019.

    According to TIOBE Index, C is getting really close to JAVA. With the emerging of data oriented programming, do you think C would be the first language in game industry again?

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  10. proslijedio/la je Tweet
    22. stu 2019.

    Its near one week that Internet is almost entirely shut down in Many Iranian don't have access to I tried many proxies in order to write this tweet.

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  11. proslijedio/la je Tweet
    14. stu 2019.
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  12. proslijedio/la je Tweet
    11. stu 2019.

    Vulkan from ZERO to HERO: 2.4 Vulkan Device In this video, we are going to enumerate all Vulkan physical devices and create a VkDevice logical device object which corresponds to one of the physical devices on the system.

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  13. proslijedio/la je Tweet
    13. stu 2019.

    Say hello to ! We are PlayPod, the first and platform in Middle East

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  14. proslijedio/la je Tweet
    12. stu 2019.

    Head of the PlayPod presents the reality of its Cloud Gaming dream. This video is about the presentation of Pooya Eimandar () on the 13th January, 2019.

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  15. proslijedio/la je Tweet
    9. stu 2019.

    New video from Vulkan from ZERO to HERO just published via and In this video, you will learn how to initialize Vulkan Instance.

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  16. proslijedio/la je Tweet
    28. lis 2019.

    New features (DirectX Raytracing tier 1.1, Mesh Shader, and Sampler Feedback) are currently available in Windows 10 Insider Preview (20H1). See how those feature can improve your game, at

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  17. proslijedio/la je Tweet
    28. lis 2019.

    “Hello Cloud Gaming World!” by My about our and platform is available on

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  18. 28. lis 2019.

    Hello World! It’s over a year now that we first launched Project based on and now, in its first anniversary and on the occasion of Event, we’ve launched the international version. Read more👇🏻

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  19. proslijedio/la je Tweet
    17. lis 2019.

    The latest video from "Vulkan from ZERO to HERO" just published. In this video, you will learn how to create scene for your framework.

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  20. proslijedio/la je Tweet
    16. lis 2019.
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  21. proslijedio/la je Tweet
    13. lis 2019.

    The second section of from ZERO to HERO just published on and . This section is critical because we are going to create a framework that will initialize and we are going to draw our first triangle.

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