ME PLAYING FINAL FANTASY 1: Man, it’s bullshit that if you attack an enemy that’s about to die, the attack just disappears into the void. This would have been SO simple to fix, how lazy ME IN THE YEAR OF OUR LORD 2018, MAKING AN RPG, SHOVELLING AN ENTIRE CROW INTO MY MOUTH: Ah
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God don’t even ask how long this took to implement. If you do three attacks in a row and the second one kills, the third gets automatically sent to the next enemy alive. The most advanced technology circa like 19-god damned-88 or something.pic.twitter.com/oky9BDPBc8
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Replying to @christinelove
how is the "next" chosen? they're all in order, or based on stats ?
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Replying to @christinelove @pcmacgames
Sorta like a combination of FFXIII and MMO-style combat.
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Replying to @christinelove
ah so by next you mean next enemy to move, cool
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Replying to @WinterwolvesG @pcmacgames
Oh, no, sorry, I misunderstood the question. It’s just by index order. I feel like that’s a reasonable trade-off, it probably shouldn’t be TOO complex.
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as long as it's clear for the player is OK I think. Remember that RPG players can be very nit-picky 
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