My 2017 direct sales (from my website) were 62% of 2016. Across all sites sales were about 50% of 2016. Steam had one of the biggest drops. I should probably blog about this. Lemme know if interested.
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Well interestingly a lot of the numbers I've got to share are from the casual portals. But yeah that MIGHT be the reason on Steam, but there are other possible reasons e.g. my games launched on there more recently than on casual sites, so were still in "launch year" last year.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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