if I could name just one big mistake I did in the last 5-6 years, it would be to announce a game too early. Never announce a game until it's almost finished!
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If you do end up making it though, announcing early = more marketing.
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I disagree completely. People think the game won't be finished, etc. You can do marketing in a month if needed. My most successful games had zero announcement/marketing
End of conversation
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