Controversial opinion: If RNG makes you mad, perhaps you have other issues...
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Replying to @sinisterdesign
It's dangerous ground, so no. But I've been trying to figure out what the *real* reasons are behind people rage quitting over losing to RNG. I think I can see patterns.
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Replying to @GreyAlien
I personally like RNG for environmental randomness (e.g. deck shuffling), but tend to dislike it for deciding the outcome of individual actions. As for why...
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Replying to @sinisterdesign @GreyAlien
...for me, it's a corollary to the "don't waste the player's time" rule. If I lose due to an invisible "die roll" rather than because of a strategic error on my part, it just feels like I'm having my time wasted by the game.
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Replying to @sinisterdesign
Yep I can understand that. How do you feel about die rolls in D&D? (and by extension any game that use them in turn-based combat)
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the main thing is when RNG decides if it's instant-game over. That's bad. If RNG increases difficulty but you COULD still win, then it's OK (I don't like that but I know many players who do).
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