Right them, next up maybe I'll make a game with no cards, no depth, no maths, just blowing stuff up. This game nearly broke my brain.
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Replying to @GreyAlien
Designing an RPG is like sex. The first time is utterly terrifying and everything goes wrong. Every time after that is grinding tedium with the occasional small change thrown in to try to maintain interest.
2 replies 7 retweets 18 likes -
Replying to @GreyAlien @spiderwebsoft
everyone knows you've already a new prototype ready called "Avernum Solitaire"!! 

4:22 AM - 8 Dec 2017
0 replies
0 retweets
1 like
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