I'm not sure there is any other way. Theoretical fun doesn't always translate in practice.
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Replying to @KumotionUK
Yet in larger companies this is the model and controversially why crunch happens.
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Replying to @xiotex
I don't believe this is the cause of crunch. Crunch is down to poor planning and scope control.
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Replying to @KumotionUK
Which was my point - the planning is thinking you can design a fun game on paper so it’s scheduled to that design.
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Replying to @xiotex @KumotionUK
Unless you are copying an existing fun genre and adding your own twists, which is what I do.
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Replying to @xiotex @KumotionUK
Though it turns out the twist in Shadowhand is so major it blew up my schedule completely.
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(The twist is that SH was originally a shooter.
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Replying to @IchiroDejobaan @Dejobaan and
stop spreading false rumors. Everyone knows it originally was a survival-crafting MMORPG with miniponies
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Replying to @WinterwolvesG @pcmacgames and
We frequent the same forums. We all heard that Jake originally envisioned the game as an open world, bear-themed text adventure.
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yes that was his original vision
then things got out of HAND quickly! 
#topjokes
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