My take on difficulty modes, which hasn't changed in 20 years: if your game needs a difficulty selector, it's broken.
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Replying to @WinterwolvesG @pcmacgames
How can an RPG be "more" or "less" difficult? It's either balanced or unbalanced, surely
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Replying to @puppygames
HAHAH the famous "it's BALANCED" :P trust me, it's IMPOSSIBLE. Some players won't win battles in Easy mode while others won't lose in Hard
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Replying to @WinterwolvesG @pcmacgames
never mind people not losing, coz nobody likes to lose, but if you're losing often it's a symptom of broken balance.., rig the dice!
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Replying to @puppygames
it's a long discussion, but in practice some casual player prefer a relaxed style, while others want EVERY fight to be a challenge
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Replying to @WinterwolvesG @pcmacgames
in the context of a random number generator essentially calling the shots... what exactly is a challenge?
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in my RPG is based on stats, there's no randomization. So over the course of 50h, a hardcore gamer could have earned more XP for example
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