sure but I wasn't the one who first used the word "good." I'll settle for "has an audience that would like it"
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Replying to @larsiusprime @pcmacgames
Point is, this is pretty strong evidence that there are well-regarded games that don't do well, which refutes the initial claim
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Making a good game is only the first part of making a commercially successful game. You then have to reach the audience and get info out
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To some degree Steam's decision on Steam Keys review change I think hurts different ways to get info out there as they don't count much
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It also hurts developers who sell on their site or do crowdfunding as the normal evangelists for it don't count algorithmically
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Replying to @coboney @larsiusprime
yes, as usual because of a few dishonest people (who were buying reviews) everyone else had to suffer consequences :(
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Ya - a handful of people were abusing it and it sadly causes impact throughout. The new Keymailer Steam system may help there some
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Replying to @coboney @larsiusprime
this new Keymailer by Steam is not yet live though?
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It is not, and we don't have details beyond just the general idea there of what it is.
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ah OK, thought I missed something :P
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