Misleading soundbytes due to Twitter character limits #1: "Game development is hard". It's not hard nor easy. It scales.
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Replying to @CaptainBinky
It could not be easier to *start* a game now - to even get to the point where you have something functional that looks fairly pretty.
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Replying to @CaptainBinky
The "hard" bit is seeing it through to the end, overcoming challenges which pop up along the way. This scales depending on the size / scope
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Replying to @CaptainBinky
...and the tools you use to develop with. So it could be easy or hard depending on myriad factors.
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Replying to @CaptainBinky
This is, of course, not unique to games development. It goes for making pretty much anything ever.
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Replying to @CaptainBinky
Was making a game using Shoot 'em Up Construction Kit on the C64 hard? Nope. Just limiting in terms of scope, that's all.
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Replying to @CaptainBinky
The more your design fits neatly into the scope of the tools, the more straight-forward making it is. So if you want to actually complete...
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Replying to @CaptainBinky
...your first game, you consider what the tools were designed to do and work within those parameters. Expand with game 2, or 3.
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Replying to @CaptainBinky
That's the difference between smart (and later successful) devs, and those doomed from the outset. Taking the time beforehand to learn...
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Replying to @CaptainBinky
...the strengths and weaknesses of the tools and your own abilities, finding interesting things to do within those parameters.
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this is probably the most important thing :)
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