O.M.G. Was that an American doing Sarcasm? But there could be a huge hidden truth in this. Are most of us making games "the old way"...?https://twitter.com/dejobaan/status/781511447947964416 …
we have the big advantage of keeping our cost/expenses low. Maybe not having a hit could have been good under this aspect? :)
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But our cost cutting may have reduced change of hit. Also I feel like if I had a hit I wouldn't blow it on next game for sure.
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