why I'm trying to get rid of "right/bad choice" in my games explained: http://www.winterwolves.net/viewtopic.php?f=17&t=3917&p=40099#p40099 …
-
-
Replying to @WinterwolvesG @pcmacgames
...and what befalls next is basically, "What happens, happens. There was both upsides and downsides to all options".
2 replies 0 retweets 0 likes -
Replying to @echopaper
you still talk like if there must be a score to each choice, instead I want they to influence the story, not a value/ending only
2 replies 0 retweets 0 likes -
Replying to @WinterwolvesG @pcmacgames
Ah, that makes some sense. So basically all it does it changes the outcomes, it doesn't change the game. Hm.
2 replies 0 retweets 0 likes
Replying to @echopaper
well it's to encourage players making OTHER choices - otherwise all the choices they'll do is those who increase relationship :)
12:52 AM - 20 Sep 2016
0 replies
0 retweets
0 likes
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.