why I'm trying to get rid of "right/bad choice" in my games explained: http://www.winterwolves.net/viewtopic.php?f=17&t=3917&p=40099#p40099 …
you still talk like if there must be a score to each choice, instead I want they to influence the story, not a value/ending only
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Ah, that makes some sense. So basically all it does it changes the outcomes, it doesn't change the game. Hm.
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well it's to encourage players making OTHER choices - otherwise all the choices they'll do is those who increase relationship :)
End of conversation
New conversation -
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Well, technically on the backend, I'm sure there is still a score to determine what flavor of event is happening....
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