It comes down to having people who want to cover the titles you're releasing - there's a ton of them overall
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Hitting a ton with keys is one approach, but not really the most effective imo - communication, finding fits and such is key
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You need to find more reliable media people.
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I know but that takes time. I think I'll use my time to make more games instead :)
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It's important to find the right people with the right kind of audience.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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If you want I can tweet some good folk at ya. Can't guarantee they'll play though, unsure if your games fit their channels.
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no worries :) It was just a tweet to say how useless are certain practices. My games usually sell through word of mouth :)
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