@cliffski Yep good for testing! Also I have loads of hot keys that give me everything and let me skip levels etc.
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Replying to @GreyAlien
@cliffski Also flags to turn off screen fades/transitions so everything is super-fast when testing.1 reply 0 retweets 3 likes -
Replying to @GreyAlien
@GreyAlien@cliffski yeah? well, I can hot-replace running code all day long, too :) Beat that!1 reply 0 retweets 0 likes -
Replying to @puppygames
@puppygames@cliffski Sounds dodgy to me. I just made sure my game can compile in 1 second.1 reply 0 retweets 0 likes -
Replying to @GreyAlien
@GreyAlien@cliffski its not about compile speed: you simply don't even have to stop1 reply 0 retweets 0 likes -
Replying to @puppygames
@puppygames@cliffski Yeah sounds dodgy like I said ;-)1 reply 0 retweets 0 likes -
Replying to @GreyAlien
@GreyAlien@puppygames@cliffski with Ren'Py beside reload on the fly I can even rollback to X number of keypoints in the past anytime ;)1 reply 0 retweets 0 likes -
Replying to @WinterwolvesG
@pcmacgames@puppygames@cliffski :-O Shame it's not a real language though.2 replies 0 retweets 0 likes -
Replying to @GreyAlien
@GreyAlien@puppygames@cliffski it's not good with games with a lot movement / sprites on the screen though, have to say that1 reply 0 retweets 0 likes -
Replying to @WinterwolvesG
@pcmacgames@puppygames@cliffski Good thing you only ever need to jiggle two things at once.1 reply 0 retweets 1 like
@GreyAlien @puppygames @cliffski it's possible, but not very fast. Usually I don't bother with much FX on my games though :D
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