Turn-based combat fans/devs: Do you have any good rules/mechanics references I can look up? Thanks!
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Replying to @GreyAlien
@GreyAlien Tip: avoid excessive randomness. X-COM is amazing, but can become total poop when strategy takes backseat to lucky dice rolls.1 reply 0 retweets 1 like -
Replying to @TomGrochowiak
@TomGrochowiak@GreyAlien the worst is the Blackguard series. 75% hit chance, 6 miss in a row - ragequit and uninstalled it :D2 replies 0 retweets 1 like -
Replying to @WinterwolvesG
@pcmacgames@TomGrochowiak Yeah that's one of those cases where faking the chance to hit after X fails might be a good idea.1 reply 0 retweets 1 like -
Replying to @GreyAlien
@GreyAlien@pcmacgames Or use a clear progression system where each consecutive hit has a higher chance. Or just drop chances alltogether.1 reply 0 retweets 1 like -
Replying to @TomGrochowiak
@TomGrochowiak@pcmacgames I'm tempted to not have chance for simplicity as this game isn't 100% about RPG/combat, that's just part of it.1 reply 0 retweets 0 likes -
Replying to @GreyAlien
@GreyAlien@pcmacgames That's even better. Besides, think chess -- so simple, yet so deep strategically. And no luck involved.1 reply 0 retweets 1 like -
Replying to @TomGrochowiak
@TomGrochowiak@pcmacgames Yeah Collectible Card Games have no chance in hit/miss, just in the cards you are dealt.1 reply 0 retweets 1 like
@GreyAlien @TomGrochowiak if you're looking for good CCG rules, check Hearthstone, pure gold :)
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Replying to @WinterwolvesG
@pcmacgames@TomGrochowiak Yeah played it. Notice there's no chance to hit, just predictable damage. The chance is all in the deck random.0 replies 0 retweets 0 likesThanks. Twitter will use this to make your timeline better. UndoUndo
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