Turn-based combat fans/devs: Do you have any good rules/mechanics references I can look up? Thanks!
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@pcmacgames@TomGrochowiak Yeah that's one of those cases where faking the chance to hit after X fails might be a good idea. -
@GreyAlien@pcmacgames Or use a clear progression system where each consecutive hit has a higher chance. Or just drop chances alltogether. - Show replies
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