If we had released Breath of Death VII or Cthulhu Saves the World now, I imagine they'd bomb hard. Too hard to get notice as a new dev now.
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Replying to @werezompire
@werezompire It's harder to get exposure now because there's so much competition. Five years ago it was much harder to get exposure PERIOD!1 reply 1 retweet 3 likes -
Replying to @WadjetEyeGames
@werezompire Five years ago I had to beg and plead to get on Steam. Now I have to bed and plead to get NOTICED on Steam. :)1 reply 0 retweets 1 like -
Replying to @WadjetEyeGames
@WadjetEyeGames I'd argue that getting on Steam 5 years ago was easier than getting noticed on Steam is now. Still hard in both cases.1 reply 0 retweets 1 like -
Replying to @werezompire
@werezompire@WadjetEyeGames Course, making a game at all was harder five years ago tool, don't forget that. Lotta barriers have come down.1 reply 0 retweets 0 likes -
Replying to @larsiusprime
@larsiusprime@werezompire In 2006 NOBODY took what I was doing seriously. So it was hard to get press writeups. Now, people take me 1/23 replies 0 retweets 1 like -
Replying to @WadjetEyeGames
@WadjetEyeGames@larsiusprime If you're talking 2006, I agree with you. I feel like 2010-2012 was a golden time.1 reply 0 retweets 1 like -
Replying to @werezompire
@werezompire@larsiusprime Oh without a doubt. Steam was taking more chances, so those of us with a long tail profited greatly.1 reply 0 retweets 1 like
@WadjetEyeGames @werezompire @larsiusprime lol for me I can already feel the difference just from this year to 2014!
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