@TomGrochowiak for VN you should clearly use Ren'Py ;) for the other kind of games... not sure!
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Replying to @WinterwolvesG
@pcmacgames Ren'Py would mean bye-bye to all cool/advanced special effects/anims/etc. our games are known for. :(2 replies 0 retweets 0 likes -
Replying to @TomGrochowiak
@TomGrochowiak@pcmacgames That's something I plan to address during the second half of this year. Suggestions are welcome.2 replies 0 retweets 0 likes -
Replying to @renpytom
@renpytom@TomGrochowiak@pcmacgames I like the sparkle when you press a button effect, an easier to use particle system might be cool.2 replies 0 retweets 0 likes -
Replying to @vnwriter
@vnwriter@renpytom@TomGrochowiak honestly for me would be enough more speed, and more tutorial/code :)2 replies 0 retweets 0 likes -
Replying to @WinterwolvesG
@pcmacgames@renpytom@TomGrochowiak But yeah, Ren'py is surprisingly flexible for a "VN Engine" You can make plenty of animations with ATL.1 reply 0 retweets 0 likes -
Replying to @vnwriter
@vnwriter@renpytom@TomGrochowiak if I had enough time/money, a game like Suikoden 1-2 would perfectly doable in Ren'Py :)2 replies 0 retweets 0 likes -
Replying to @WinterwolvesG
@pcmacgames@vnwriter@renpytom But I still would struggle to make my Bonfire or Co-Op (or any action game) in it.2 replies 0 retweets 0 likes -
Replying to @TomGrochowiak
@TomGrochowiak@vnwriter@renpytom I'm not sure, I was able to put 50 animated sprites on screen and ran at 50 FPS with old renpy1 reply 0 retweets 0 likes -
Replying to @WinterwolvesG
@pcmacgames@vnwriter@renpytom 50 sprites at 50fps seems very low, but it's not just speed that matters but general design philosophy.3 replies 0 retweets 0 likes
@TomGrochowiak @vnwriter @renpytom but if you use those, I think you can do any kind of action game honestly :P
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