a problem of working 10 months on a single game (SOTW) is that if doesn't sell as expected, you lose momentum and sales keep dropping :D
@ForsakenPro haha that is NOT the problem, trust me. I talk daily with top indies, and nobody has a marketer working for them :)
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@pcmacgames Suppose that's more PR than marketing, though.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@pcmacgames You told me yourself you tend to be pretty passive, though. You don't strike me as a relentless emailer of companies. ;) -
@ForsakenPro because would be wasted time, better spent working on new games instead. I know what I'm doing, no worries ;)
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@pcmacgames@ForsakenPro Its cause most of them try to pile everything that a marketer would do on top of their actual dev role. -
@pcmacgames@ForsakenPro There will always be examples to both sides of the story and twitter isn't a place to easily break it down.
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