@pcmacgames @TomGrochowiak To me personally VN's like Clannad and Fate/Stay Night are the example to follow in that regard.
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@pcmacgames@TomGrochowiak The core component would be a compelling story with interesting/relateable characters. -
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@Spero_Mcgee@TomGrochowiak so story is very important as I expected, but what also artwork? are 50+ CG necessary? :P - Show replies
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@pcmacgames@TomGrochowiak Replayibility wise one can go with multiple story flags leading to various ''bad/good/best/" endings.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@pcmacgames I think you better assign someone for the marketing and ad ideas, I think there's just a slight problem in delivering to public. -
@helrouis don't think, since I'm sure that Cinders doesn't have a team of marketing behind it :D I think the beautiful art helped sell - Show replies
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@pcmacgames your games are actually neat when played, so yeah...Thanks. Twitter will use this to make your timeline better. UndoUndo
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@pcmacgames I'd say, in order of importance: interesting/catchy theme > artwork > plentiful choices > quality of writing/story.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@pcmacgames@TomGrochowiak I think part of Cinder's success was because it appealed to an audience beside the traditional anime/VN audience. -
@steamgirlgame@TomGrochowiak yes that's for sure. The art helped a lot :)
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