@pcmacgames Do you think its possible to develop Triple A titles we see all the time as just an independent/indie gaming company?
@Ryebread01 only if you have millions as starting capital :D well maybe not, but is VERY HARD nowadays.
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@pcmacgames I guess its all about research, doing your homework. I know a thing or two about frustrating and painful contracts. x_XThanks. Twitter will use this to make your timeline better. UndoUndo
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