@VikingPipsqueak I have to do the assets from scratch :P and no, don't want to emulate anything. Just games like FTL, Defender's Quest, etc
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@pcmacgames Also depends on the hardware you're trying to target. I think 800x600 is a safe bet, but I'm a fan of doing higher resolutions -
@jodoran yes but doing pixel art at high res is expensive/time consuming :) I wanted to get a look like FTL, Papers please, etc - Show replies
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@pcmacgames 320x200! It is classic :-) -
@Mattias_G haha no that's a bit too low :D besides I think will go for 16:10 aspect ratio - Show replies
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@pcmacgames any resoThanks. Twitter will use this to make your timeline better. UndoUndo
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@pcmacgames@sandbaydev I upscale my sprites 4 times their normal size then stretch that to the size of the user's screen. -
@KrisWD40@sandbaydev yes I was talking about the "source" resolution, then of course you scale to fit the screen :)
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@MightyPork ah interesting, so BG at higher res, while for example characters lower res but enlarged ?
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