People always compare languages and engines based on how easy/quick to use/learn they are. Performance is rarely mentioned :(
@cliffski depends on the kind of game :) also is important debugging tools for me!
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@pcmacgames@cliffski Productivity is the driving force for me. My C++ games are almost always GPU bound (on lower spec machines).Thanks. Twitter will use this to make your timeline better. UndoUndo
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