Browsing through Greenlight is a lot like checking GameMaker Community's WiP section. The average quality is nothing to write home about :(.
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Replying to @TomGrochowiak
@TomGrochowiak then how comes that only one of my games got in eh!?!?!??! >:D~1 reply 0 retweets 0 likes -
Replying to @WinterwolvesG
@pcmacgames@TomGrochowiak I do wonder how some games manage to get in there when ours is stuck at 80% to top 100. :/3 replies 0 retweets 0 likes -
Replying to @Warpgate9
@Warpgate9@TomGrochowiak I don't know their sales, but I saw some GL games already on 99% discount bundles a week after Steam release XD1 reply 0 retweets 0 likes -
Replying to @WinterwolvesG
@pcmacgames@Warpgate9 And most greenlit games aren't even out yet. Some probably never will.1 reply 0 retweets 0 likes -
Replying to @TomGrochowiak
@TomGrochowiak@Warpgate9 yes I think the most absurd decision was to allow "ideas" or "concepts". WTF there are many READY games out!1 reply 0 retweets 1 like -
Replying to @WinterwolvesG
@pcmacgames@TomGrochowiak@Warpgate9 I am most surprised by the quality of some things that were let through to the store. And their price.1 reply 0 retweets 0 likes -
Replying to @Andrzejowski
@Andrzejowski@pcmacgames@Warpgate9 Then again, I'm honestly not sure if it's a solvable. One man's trash is another man's treasure, etc.3 replies 0 retweets 0 likes
@TomGrochowiak @Andrzejowski @Warpgate9 if a game makes 100k on his own site in a year, for sure is worth it, even if is not "popular" XD
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