Man, I still remember early Bonfire playtests when I thought the game is going to be the shit! Indie dev can be so unpredictable at times.
@TomGrochowiak @GarethNN considering you just made 3 games you still have a good ratio. I made over 3 flops at least in the last 5 years :D
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@pcmacgames @GarethNN I guess so. Still feels weird. Also, we have 4 commercial games as MoaCube ;). And 4 more back from the industry days.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@pcmacgames @GarethNN And Bonfire's my first real failure, despite also being my favorite release. Perhaps that's why I'm taking it badly. -
@TomGrochowiak@pcmacgames Damn, sorry dude. :( How's the feedback from players been? What do you think the problem is? - Show replies
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