Tip: If you're an indie who refuses to think about conversion rates, retention, etc. then don't release a "F2P" game and expect profit.
Replying to @AeornFlippout
@AeornFlippout conversion rates are useful (or you could even say essential to plan an ad campaign) even for pay-once games IMHO :)
10:51 PM - 16 Oct 2013
0 replies
0 retweets
1 like
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.