sometimes the geek optimizations are really overkill. "bit over 32 to flip on X". You can use values higher than 256, it's 2013!! XD
@RickYorgason uhm well in my case though was for a simple isometric map editor. I think they could just use an index for each cell :P
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@pcmacgames Depends how big the map is. In a 10k x 10k map, it's 100MB vs 400MB. In the spare 300MB, you could fit an hour of video! :) -
@RickYorgason hah no no, is more like TEN x TEN cells!! XD
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