new blog post: http://www.winterwolves.net/blog/2013/04/biting-off-more-than-can-chew/ … it is said that we learn from our mistakes. I've learned my lesson this week! :)
-
-
Replying to @WinterwolvesG
@pcmacgames And there is no lack of long games on the market, but "lots of choices" is a rather lonely niche. It's a selling point.1 reply 0 retweets 0 likes -
Replying to @kibertoad
@kibertoad not so much. Most people play a game once, so even adding lots of choices I would make happy a very small % of people.1 reply 0 retweets 0 likes -
Replying to @WinterwolvesG
@pcmacgames Hm. OK, what was the general feedback on Loreen? Most people were OK with railroaded narrative?1 reply 0 retweets 0 likes -
Replying to @kibertoad
@kibertoad yes absolutely. In the expansion made some Fallout style quests, people liked it but nothing special. Not worth extra effort IMHO2 replies 0 retweets 0 likes -
Replying to @WinterwolvesG
@pcmacgames Also, "Fallout style" is a broad definition, so are FedEx quests. I was mostly talking about Alpha Protocol-like reactivity.2 replies 0 retweets 0 likes
@kibertoad anyway, I still believe the huge amount of extra effort and the amount of bugs that can cause, are really not worth the trouble!
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.