@pcmacgames Probably you are from the minority who has felt that WD had lots of freedom, most common complaint was: too railroaded,no choice
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@pcmacgames And there is no lack of long games on the market, but "lots of choices" is a rather lonely niche. It's a selling point. -
@kibertoad not so much. Most people play a game once, so even adding lots of choices I would make happy a very small % of people. - Show replies
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@pcmacgames Too bad you had to cut lots of content in the end, concept looked real promising, I hoped it would be your big breakout :).Thanks. Twitter will use this to make your timeline better. UndoUndo
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@pcmacgames However, I presume that it mostly indicated problems with tech used -> if content is unmanageable, then it's stored wrong.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@pcmacgames I'm not sure whether ren'py supports sane management of distributed scripts, but if not, maybe it's time to move on. -
@kibertoad No wait, I will keep most of the script. It was simply badly planned from the beginning, Ren'Py is fine as tool :) - Show replies
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@pcmacgames sounds like a good plan. To me it looks you found the right path now -
@gameproducer yeah I hope!! :D - Show replies
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