Creating new objects in C# and then NOT deleting them when I'm done *still* freaks me out.
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Replying to @RampantCoyote
@RampantCoyote heh much better than the total mess of C/C++ ;)1 reply 0 retweets 0 likes -
Replying to @WinterwolvesG
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@pcmacgames I have very deeply ingrained C++ habits...1 reply 0 retweets 0 likes -
Replying to @RampantCoyote
@RampantCoyote yes I can imagine changing language is not easy, but at least C to C# is not bad. When I moved from C to Python... :)1 reply 0 retweets 0 likes -
Replying to @WinterwolvesG
@pcmacgames I did that many years ago - well, from C/C++ to Python. For getting things done quickly & cleanly, Python rules.1 reply 0 retweets 0 likes -
Replying to @RampantCoyote
@RampantCoyote yes, indeed after the initial shock (no brackets! etc) now I wouldn't EVER go back to any language. It's the best one :)1 reply 0 retweets 0 likes -
Replying to @WinterwolvesG
@pcmacgames@rampantcoyote python eh? My my...1 reply 0 retweets 0 likes -
Replying to @sandbaydev
@gameproducer@RampantCoyote python is THE BEST language ever made. It should become the main language and all others should be canceled :D1 reply 0 retweets 0 likes -
Replying to @WinterwolvesG
@pcmacgames@rampantcoyote what python using game engines there are?1 reply 0 retweets 0 likes -
Replying to @sandbaydev
@gameproducer@pcmacgames Unity (uses a Python dialect called Boo), PyGame, Panda3D, and RenPy, off the top of my head.2 replies 0 retweets 1 like
@RampantCoyote @gameproducer yes that's a good list. Civilization IV used it, then they dropped in favor of LUA for speed reasons I think
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