CRPG Design: Hard or soft progression? Open-ended or linear? http://rampantgames.com/blog/?p=5350 http://fb.me/1RrWoqBRa
@RampantCoyote haha true! rolling for hitpoints was the 99% of the levelup time spent :)
-
-
@pcmacgames And the horror of rolling a "1" when rolling for hit points when you leveled.Thanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.