CRPG Design: Hard or soft progression? Open-ended or linear? http://rampantgames.com/blog/?p=5350 http://fb.me/1RrWoqBRa
@triptych yes that could be a good reason indeed. I heard some people that would rather play a shorter game than a very long one
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@pcmacgames Oh yes definitely nowadays. I was thinking more about back in the early days with nintendo, etc.Thanks. Twitter will use this to make your timeline better. UndoUndo
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