CRPG Design: Hard or soft progression? Open-ended or linear? http://rampantgames.com/blog/?p=5350 http://fb.me/1RrWoqBRa
@RampantCoyote could be. I miss a bit the AD&D games where a level up was a memorable thing and you spent 1h deciding what to upgrade :)
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@pcmacgames Most of the time in AD&D leveling up meant maybe taking a proficiency and rolling for hitpoints#IDidntPlayEnoughSpellcasters. -
@RampantCoyote haha true! rolling for hitpoints was the 99% of the levelup time spent :) - Show replies
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